DreamColor PlusOfficial wiki
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Manual
DreamColor Plus Wiki

Manual

Validated

Commands, menu, display modes, battery, and DreamColor Plus features.

Updated September 21, 2026 · English

Standard controller

Validated

The D-pad, main buttons, START, triggers, and primary analog stick retain normal Dreamcast operation.

Dual Analog and profiles

Validated

The dual-analog version provides profiles, remapping, inversion, and individual dead-zone adjustment.

Built-in display

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The display presents VMU content in monochrome, with color palettes, or with images prepared for Full Color Mode.

Battery and charging

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The menu shows battery, USB, SD card, and charging status. The power supply must provide regulated 5 V USB power.

Vibration, audio, and microphone

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Vibration, speaker, and microphone are built in. Microphone support on Dreamcast will be expanded in a future update.

Power off

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The controller can be powered off through the menu or by continuing to hold START until 5 seconds have elapsed.

C, Z, and D buttons

Validated

C and Z use touch sensors on the shoulders; the D button is activated by clicking the first analog stick.

Motion sensors

Validated

Motion input can be assigned to Analog Stick 1 or 2 and used by compatible profiles.

Built-in emulators

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Fun Mode runs classic systems directly on the display, using content organized on the microSD card.

Homebrew features

Validated

New projects can take advantage of the display, extra buttons, second analog stick, microphone, and motion sensors.

Quick reference

Main commands

ActionCommand
Open the menuHold START for 3 seconds
NavigateUp and down; hold for automatic scrolling
Change an optionLeft and right
ConfirmA or START
Go backB
Switch the VMU displayBriefly press L3 outside the menu
Change the paletteHold L3 and press START
Change the primary colorHold L3 and press A
Invert the colorsHold L3 and press B
Power offContinue holding START until 5 seconds have elapsed
Main menu

Option order

#OptionFunction
1LanguageInterface language
2Controller modeDreamcast, PC, Android, and other available modes
3Fun modeStandalone features and emulators
4Controller typeStandard controller and special profiles
5Game profileGame-specific configuration
6Analog 2 modeFunction assigned to the second analog stick
7Edit / calibrateCalibration, inversion, dead-zone adjustment, and remapping
8SettingsDisplay, VMU, audio, vibration, diagnostics, and card settings
9Power offPower off through the menu
10ExitReturn to normal operation
Color display

Display modes

Monochrome Mode

Validated

Displays the original VMU content in black and white, enlarged for the controller display. It does not require additional images on the card.

Palette Mode

Validated

Applies color to the original monochrome content. The palette, primary color, and inversion can be adjusted while holding L3.

Full Color Mode

Testing

Displays color images prepared for the 240 × 210-pixel active area. If no matching image is available, the VMU remains visible in a functional display mode.

Power

Charging and automatic shutdown

Recommended power supply
Regulated 5 V USB
Charge indicator
Five bars
No connection
Approximately 30 seconds
No activity
Approximately 30 minutes

The fifth bar and the 100% indication appear when the physical full-charge signal is confirmed. The timers are paused while navigating or calibrating through the menu.

Continue exploring the wiki

Memory and safety

Instructions for the VMU, microSD card, backups, and electrical safety are provided separately for easier reference.