Active VMU
ValidatedOnly one VMU is presented to the Dreamcast at a time. Each complete image uses 128 KiB.
Switching virtual VMUs, backing up save data, organizing the microSD card, and using the display modes.
Only one VMU is presented to the Dreamcast at a time. Each complete image uses 128 KiB.
The interface maintains a second local slot that can replace the active VMU through the storage menu.
The EXPORT SD option copies the complete active VMU image to the microSD card.
A short press of L3 cycles between Full Color, monochrome mode, and Palette Mode.
Use a genuine card, preferably Class 10 or U1, formatted as FAT32.
Separate folders store backups, emulator content, and DreamColor Plus files.
/dcp/vmu/default.vmu.| Folder | Contents |
|---|---|
/dcp/vmu/ | Backups exported from the VMU |
/roms/gb/ | Legally obtained Game Boy games |
/roms/gbc/ | Legally obtained Game Boy Color games |
/roms/sms/ | Legally obtained Master System games |
/roms/gg/ | Legally obtained Game Gear games |
/roms/pce/ | Legally obtained PC Engine games |
/roms/md/ | Legally obtained Mega Drive games |
/roms/snes/ | Legally obtained Super Nintendo games |
/dreamcolor/ | DreamColor Plus files and settings |
Do not move or rename files while the controller is powered on.